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Destiny 2 sea monster on titan
Destiny 2 sea monster on titan









destiny 2 sea monster on titan

The crew could not take any vehicles off the path up to the set. Just getting the rig up to the location was an incredible undertaking, as filming in a national park in Tenerife-Teide, the third tallest volcano in the world-meant strict guidelines had to be followed. Even a stuntman couldn't have stayed on it at its top speed."

destiny 2 sea monster on titan

"Scorpions really move quickly, so we tried to attain that level of speed," says Corbould. It was quite difficult to stay on it really threw you around." Their most difficult challenge with the rig itself was the speed. Plus we had 30 feet of track that could go up and down. "It was capable of moving a meter a second in every direction-up, down, and with a complete 360-degree rotation as well. "It was a very technical rodeo ride," adds Corbould. "The character Draco leaps onto the back of it and goes on a wild, spinning ride." "Nick designed this fantastic 3D scorpion, which we used as the design for a physical model for the rig." The effects team then used a remote system to operate the rig via joystick controls."We also had a ride-rig, which was a computer-programmed gimbal, with the shell of a scorpioch on top of it," says Davis. "The crossover between special and visual effects was close on that rig," says Corbould.

destiny 2 sea monster on titan

The special effects team, led by special effects and animatronics supervisor Neil Corbould-who, as a teenager, worked on the original "Clash of the Titans," adding feathers onto Bubo the owl-built a full-scale rig to act as a makeshift scorpioch, in order to give the actors something with which to interact during the fight sequence. They worked with the director to determine the scale of each scorpioch, which was approximately 25 to 30 feet, from claw-to-tail. We want people to believe a horse is flying and that harpies are real within the realistic grounding we've given the movie."įor the scorpiochs fight, Davis' team began by blocking out what characters would be in the massive battle. But at the same time, we wanted it to be photo-realistic. Visual effects supervisor Nick Davis notes, "We were dealing with Olympus and with Hades, so we had heaven and hell, and we had gods and monsters there were aspects of the fantastical inherent in the story. Creating these creatures involved a blend of practical and visual effects elements. Gods and MonstersĚpart from the human characters and in keeping with the mythology of the story, "Clash of the Titans" is filled with mythical beasts and creatures-from the winged Pegasus to the deadly Medusa to the giant, scorpion-like scorpiochs and the ultimate monster, the fearsome Kraken.











Destiny 2 sea monster on titan